HTML5 <canvas> 标签用于绘制图像。<canvas> 元素本身仅仅是图形的容器,必须使用脚本来完成实际的绘图任务。HTML5 <canvas> 可用于在画布上绘制文本、线条、矩形、圆形等等。
HTML5画布(Canvas)元素
<canvas id="myCanvas" width="500" height="300">
浏览器不支持画布(canvas)时
<canvas id="myCanvas" width="500" height="300"> your browser doesn't support canvas! </canvas>
2d context
var context = canvas.getContext('2d');
Webgl context (3d)
var context = canvas.getContext('webgl');
图形
绘制方形
context.rect(x, y, width, height); context.fill(); context.stroke();
填充区域
context.fillRect(x, y, width, height);
绘制方形的边框
context.strokeRect(x, y, width, height);
绘制圆形
context.arc(x, y, radius, 0, Math.PI * 2); context.fill(); context.stroke();
风格
填充
context.fillStyle = 'red'; context.fill();
勾勒
context.strokeStyle = 'red'; context.stroke();
线性渐变
var grd = context.createLinearGradient(x1, y1, x2, y2); grd.addColorStop(0, 'red'); grd.addColorStop(1, 'blue'); context.fillStyle = grd; context.fill();
径向渐变
var grd = context.createRadialGradient(x1, y1, radius1, x2, y2, radius2); grd.addColorStop(0, 'red'); grd.addColorStop(1, 'blue'); context.fillStyle = grd; context.fill();
图案
var imageObj = new Image(); imageObj.onload = function() { var pattern = context.createPattern(imageObj, 'repeat'); context.fillStyle = pattern; context.fill(); }; imageObj.src = 'path/to/my/image.jpg';
交点
context.lineJoin = 'miter|round|bevel';
线头
context.lineCap = 'butt|round|square';
阴影
context.shadowColor = 'black'; context.shadowBlur = 20; context.shadowOffsetX = 10; context.shadowOffsetY = 10;
Alpha (透明)
context.globalAlpha = 0.5; // between 0 and 1
颜色格式
字符串
context.fillStyle = 'red';
16进制
context.fillStyle = '#ff0000';
16进制简写
context.fillStyle = '#f00';
RGB
context.fillStyle = 'rgb(255,0,0)';
RGBA
context.fillStyle = 'rgba(255,0,0,1)';
路径
开始路径
context.beginPath();
画线
context.lineTo(x, y);
弧形
context.arc(x, y, radius, startAngle, endAngle, counterClockwise);
二次曲线
context.quadraticCurveTo(cx, cy, x, y);
二次曲线
context.bezierCurveTo(cx1, cy1, cx2, cy2, x, y);
关闭路径
context.closePath();
图片
画图
var imageObj = new Image(); imageObj.onload = function() { context.drawImage(imageObj, x, y); }; imageObj.src = 'path/to/my/image.jpg';
指定尺寸画图
var imageObj = new Image(); imageObj.onload = function() { context.drawImage(imageObj, x, y, width, height); }; imageObj.src = 'path/to/my/image.jpg';
裁剪图片
var imageObj = new Image(); imageObj.onload = function() { context.drawImage(imageObj, sx, sy, sw, sh, dx, dy, dw, dh); }; imageObj.src = 'path/to/my/image.jpg';
文本
写文字
context.font = '40px Arial'; context.fillStyle = 'red'; context.fillText('Hello World!', x, y);
写镂空文字
context.font = '40pt Arial'; context.strokeStyle = 'red'; context.strokeText('Hello World!', x, y);
粗体
context.font = 'bold 40px Arial';
斜体
context.font = 'italic 40px Arial';
对齐方式
context.textAlign = 'start|end|left|center|right';
文字基线
context.textBaseline = 'top|hanging|middle|alphabetic|ideographic |bottom';
获取文本宽度
var width = context.measureText('Hello world').width;
动画
移动
context.translate(x, y);
扩大缩小
context.scale(x, y);
旋转
context.rotate(radians);
水平翻转
context.scale(-1, 1);
上下翻转
context.scale(1, -1);
自定义变换
context.transform(a, b, c, d ,e, f);
设置变换
context.setTransform(a, b, c, d ,e, f);
切割
context.transform(1, sy, sx, 1, 0, 0);
重置
context.setTransform(1, 0, 0, 1, 0, 0);
状态存储
存储
context.save();
恢复
context.restore();
裁剪
裁剪
// draw path here context.clip();
图像数据
获取图像数据
var imageData = context.getImageData(x, y, width, height); var data = imageData.data;
遍历像素点
var imageData = context.getImageData(x, y, width, height); var data = imageData.data; var len = data.length; var i, red, green, blue, alpha; for(i = 0; i < len; i += 4) { red = data[i]; green = data[i + 1]; blue = data[i + 2]; alpha = data[i + 3]; }
沿坐标遍历像素点
var imageData = context.getImageData(x, y, width, height); var data = imageData.data; var x, y, red, green, blue, alpha; for(y = 0; y < imageHeight; y++) { for(x = 0; x < imageWidth; x++) { red = data[((imageWidth * y) + x) * 4]; green = data[((imageWidth * y) + x) * 4 + 1]; blue = data[((imageWidth * y) + x) * 4 + 2]; alpha = data[((imageWidth * y) + x) * 4 + 3]; } }
设置图像数据
context.putImageData(imageData, x, y);
DATA URLS
获取Data URL
var dataURL = canvas.toDataURL();
使用Data URL生成图像
var imageObj = new Image(); imageObj.onload = function() { context.drawImage(imageObj, 0, 0); }; imageObj.src = dataURL;
合成
合成操作
context.globalCompositeOperation = 'source-atop|source-in|source-out|source-over|destination-atop|destination-in|destination-out|destination-over|lighter|xor|copy';
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